![]() ![]() I see it as a case of its up to the player to personalise something to their specific tastes and view vanilla as a baseline to work from and both titles allow for this. The way a title "feels" entirely depends on how you mod it. Originally posted by Wayz:Subjective view there I think. So if someone has issues with those hardcoded aspects of either game, it's going to make it easier to decide which one to play. In the same way, no mod for Rome 2 can separate army units from generals, remove the build limits for towns and cities, allow you to build walls around minor settlements, remove automatic unit regeneration, etc. For instance, no mod for Rome 1 can fix/tweak the pathfinding issues in battles or the fact that you have to have physically use a diplomat to negotiate with a faction. ![]() I'm talking about what's hardcoded into the game. Sure, but pretty much any game can be made better by mods. that's on the player for example and the game will always be thus. ![]() If you are a purist and only play what is put in front of you as the only option then. So, play whichever one looks better to you. Total War Rome 2 is less dated but is also far more arcadey than Total War used to be. Originally posted by portalnerd55:Rome 1 is an older game and it has a lot of quirks that don't exist in modern Total War games but it also has a lot of core features that have been stripped from Total War. ![]()
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